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Master's project · Human-Computer Interaction2022

XR Frameworks

A master's project comparing OpenXR, Unity and Unreal Engine to find out which suits mixed, virtual and augmented reality development best.

client
Human-Computer Interaction group, RPTU Kaiserslautern
my role
Master's project
year
2022
status
completed
built withUnityC#OpenXRMRTKUnreal EnginePython

01 the brief

XR teams have to choose a framework early, and switching later is expensive. There was little side-by-side evidence on how native and cross-platform options really compare.

02 what i built

I analysed OpenXR, Unity and Unreal Engine across MR, VR and AR, then ran comparative tests and experiments on performance, compatibility and versatility, using Unity (C#), OpenXR and the Mixed Reality Toolkit.

03 key features

  • 01Strengths and limits of native and cross-platform frameworks
  • 02Experiments on performance, compatibility and versatility
  • 03Built with Unity (C#), OpenXR and the Mixed Reality Toolkit

04 outcome

Documented findings and recommendations on which framework fits which kind of XR work, presented to the HCI group.

05 gallery

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